Custom implementation of a property grid.
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#include <grid.h>
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| InspectorGrid (Frame &frame, wxWindow *parent, wxWindowID id=wxID_ANY, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=(0)) |
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void | apply (const InspectorData::Ptr &data) |
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using | PropertyNameType = Yuni::CString<128, false> |
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void | OnPropertyChanging (wxPropertyGridEvent &event) |
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bool | onPropertyChanging_A (wxPGProperty *, const PropertyNameType &name, const wxVariant &value) |
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bool | onPropertyChanging_C (wxPGProperty *, const PropertyNameType &name, const wxVariant &value) |
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bool | onPropertyChanging_Constraint (wxPGProperty *, const PropertyNameType &name, const wxVariant &value) |
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bool | onPropertyChanging_ThermalCluster (wxPGProperty *, const PropertyNameType &name, const wxVariant &value) |
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bool | onPropertyChanging_RenewableClusters (const PropertyNameType &name, const wxVariant &value) |
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bool | onPropertyChanging_L (wxPGProperty *, const PropertyNameType &name, const wxVariant &value) |
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bool | onPropertyChanging_S (wxPGProperty *, const PropertyNameType &name, const wxVariant &value) |
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Custom implementation of a property grid.
The documentation for this class was generated from the following files:
- src/ui/simulator/windows/inspector/grid.h
- src/ui/simulator/windows/inspector/property.update.cpp